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Three factors have the largest impact on the printing time in the case of FDM: model's volume, surface area (related to the amount of material used to print the walls, which usually take more time to print than the infill) and support. Furthermore, we assume that, when printing larger quantities of models, the total machine time will be simply a sum of unit printing times of each of the models in the building chamber, as the height of the model should influence the time in a negligible way.
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//Variables starting with keyword "let" are adjustable by customers let lineWidth = 0.1; // mm let layerHeight = 0.1; // mm let speed = 45; // mm/s let infill = 0.2; // number in [0,1] let wallThickness = 2; // mm let supportInfill = 0.2; // number in [0,1] let volumeFactor = 0.0010747; // number, describes importance of model's volume let areaFactor = 0.04317783; // number, describes importance of model's surface area let supportFactor = 0.0003774; // number, describes importance of support volume // Don't change the following lines let exponent; if( model.volume < 3000){ exponent = 0.55; } else { exponent = 0.88; } let volumePart = volumeFactor*(0.818182 - lineWidth)*(Math.pow(layerHeight, (-1.07)) + 0.232)*(Math.pow(speed, (-1.08)))*(Math.pow(infill*100, (1.02)))*model.volume; let areaPart = areaFactor*(1.578431 - lineWidth)*(Math.pow(layerHeight, (-0.98)) + 0.341)* (Math.pow(wallThickness, exponent) + 0.002)*(Math.pow(speed, (-0.84)) + 0.003)*model.area; let supportPart = supportFactor*supportInfill*support.volume; let time = volumePart + areaPart + supportPart; // time in minutes let machineTime = time/60; // time in hours |
SLS
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Material Pricing based on Machine Runtime
Two factors will have an impact on the machine time: the model's volume that needs to be sintered, and the model's height, as consecutive layers will require the machine to lower the powder bed and put new material on the platform. Furthermore, in the case of more than one model being placed on the platform, the total machine time will not be simply a sum of unit printing times, as adding new parts of lower or the same height as the tallest model will not change the time related to preparation of all layers required to print all parts.
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//Variables starting with keyword "let" are adjustable by customers //Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let scanningSpeed = 45; // mm/s let laserDiameter = 0.1; // mm let layerHeight = 0.2; // mm let layerPreparationTime = 10; // sec let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following lines // Machine runtime cost calculation in hour let numberOfLayers = model.h/layerHeight; let machineTime = (model.volume/(scanningSpeed*laserDiameter*layerHeight) + layerPreparationTime*model.h/layerHeightnumberOfLayers/item.quantity)/3600; let machine = machineTime * machineRate; //Total price: material price plus machine runtime cost let price = margin * (material + machine); price; |
DMLS/SLM
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Material Pricing based on Machine Runtime
DMLS/SLM is a process very similar to SLS with one important difference: despite the fact that the technology utilizes utilises a laser-sintered powder, which for plastic materials serves as a support structure, all metal-printed parts need to have support structures attached, playing various roles in the process.
Therefore, three factors will have an impact on the machine time: model's volume, height and support. In full analogy to the SLS, the total machine time will not be the sum of unit printing times due to the fact that the height is taken into account when computing the machine time.
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//Variables starting with keyword "let" are adjustable by customers //Material variables let materialCost = 180; //euro/kg let density = 4.43; //g/cm^3 //Machine time variables let scanningSpeed = 40; // mm/s let supportScanningSpeed = 40; // mm/s let laserDiameter = 0.1; // mm let layerHeight = 0.1; // mm let layerPreparationTime = 10; // sec let supportInfill = 0.2; // number in [0,1] let hourlyRate = 35; // Don't change the following lineseuro/hour // Material price calculation let materialVolume = model.volume + support.volume * supportInfill; let material = density * materialVolume * materialCost / 1000000; // Machine runtime cost calculation in hour let numberOfLayers = model.h/layerHeight; let machineTime = ((model.volume)/(scanningSpeed*laserDiameter*layerHeight) + support.volume*supportInfill/(supportScanningSpeed*laserDiameter*layerHeight) + layerPreparationTime*model.hnumberOfLayers/layerHeight/item.quantity)/3600; let machine = hourlyRate * machineTime; let price = machine + material; // Last line must contain final price price; |
MJF
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Material Pricing based on Machine Runtime
This process is similar to SLS, the main difference being the heat source. SLS uses a laser to scan and sinter each cross-section, while in MJF an ink (fusing agent) is dispensed on the powder that promotes the absorption of infrared light. An infrared energy source then passes over the building platform and fuses the inked areas. In SLS each cross section is fused point-by-point, while in MJF fusing happens in a line-wise fashion.
Due to this fusing, it is actually unimportant how many models are placed in the building chamber; the only factor that should matter is the height of the tallest model, as it determines the overall number of layers.
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//Variables starting with keyword "let" are adjustable by customers //Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let singleLayerPrintTime = 15; // sec let layerHeight = 0.2; // mm let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following lines // Machine runtime cost calculation let numberOfLayers = model.h/layerHeight; let machineTime = (singleLayerPrintTime * numberOfLayers/item.quantity) / 3600; let machineCostmachine = (machineTime * machineRate) / 3600; //Total price: material price plus machine runtime cost let price = margin * (material + machineCostmachine); price; |
CLIP
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Material Pricing based on Machine Runtime
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//Variables starting with keyword "let" are adjustable by customers //Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let maxXYSurface = 1000; // xy surface of the printer in mm^2 let timePerHeight = 10; // h/mm model's height let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following line lines // Machine runtime cost calculation in hour let timemachineTime = (model.h*timePerHeight)*((model.w*model.d)/maxXYSurface); let machine = machineTime * machineRate; //Total price: material price plus machine runtime cost let price = margin * (material + machine); price; |
WAAM Material Pricing based on Machine Runtime
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//material cost
const materialCost = 50 // €/kg, the cost of metal wire is roughly 10% of the powder cost for same metal
const materialDensity = 7.93 // g/cm^3 --> SS316 density
const utilisationRate = 0.75 // 75%
const depositionRate = 3 //kg/hr, average according to literatture
const hourlyRate = 50 //€ per hour
const partVolume = model.volume
const supportVolume = support.volume
const materialPrice = Math.max(partVolume * materialDensity * materialCost*0.000001,0)
const weldingTime = (partVolume*materialDensity*0.000001)/depositionRate; //in hours
const machineCost = weldingTime*hourlyRate;
let price = 250 + (machineCost + materialPrice);
price; |