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let lineWidth = 0.1; // mm let layerHeight = 0.1; // mm let speed = 45; // mm/s let infill = 0.2; // number in [0,1] let wallThickness = 2; // mm let supportInfill = 0.2; // number in [0,1] let volumeFactor = 0.0010747; // number, describes importance of model's volume let areaFactor = 0.04317783; // number, describes importance of model's surface area let supportFactor = 0.0003774; // number, describes importance of support volume // Don't change the following lines let exponent; if( model.volume < 3000){ exponent = 0.55; } else { exponent = 0.88; } let volumePart = volumeFactor*(0.818182 - lineWidth)*(Math.pow(layerHeight, (-1.07)) + 0.232)*(Math.pow(speed, (-1.08)))*(Math.pow(infill*100, (1.02)))*model.volume; let areaPart = areaFactor*(1.578431 - lineWidth)*(Math.pow(layerHeight, (-0.98)) + 0.341)* (Math.pow(wallThickness, exponent) + 0.002)*(Math.pow(speed, (-0.84)) + 0.003)*model.area; let supportPart = supportFactor*supportInfill*support.volume; let time = volumePart + areaPart + supportPart; // time in minutes let machineTime = time/60; // time in hours |
SLS
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Material Pricing based on Machine Runtime
Two factors will have an impact on the machine time: the model's volume that needs to be sintered, and the model's height, as consecutive layers will require the machine to lower the powder bed and put new material on the platform. Furthermore, in the case of more than one model being placed on the platform, the total machine time will not be simply a sum of unit printing times, as adding new parts of lower or the same height as the tallest model will not change the time related to preparation of all layers required to print all parts.
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//Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let scanningSpeed = 45; // mm/s let laserDiameter = 0.1; // mm let layerHeight = 0.2; // mm let layerPreparationTime = 10; // sec let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following lines // Machine runtime cost calculation in hour let numberOfLayers = model.h/layerHeight; let machineTime = (model.volume/(scanningSpeed*laserDiameter*layerHeight) + layerPreparationTime*numberOfLayers/item.quantity)/3600; let machine = machineTime * machineRate; //Total price: material price plus machine runtime cost let price = margin * (material + machine); price; |
DMLS/SLM
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Material Pricing based on Machine Runtime
DMLS/SLM is a process very similar to SLS with one important difference: despite the fact that the technology utilises a laser-sintered powder, which for plastic materials serves as a support structure, all metal-printed parts need to have support structures attached, playing various roles in the process.
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//Material variables let materialCost = 180; //euro/kg let density = 4.43; //g/cm^3 //Machine time variables let scanningSpeed = 40; // mm/s let supportScanningSpeed = 40; // mm/s let laserDiameter = 0.1; // mm let layerHeight = 0.1; // mm let layerPreparationTime = 10; // sec let supportInfill = 0.2; // number in [0,1] let hourlyRate = 35; //euro/hour // Material price calculation let materialVolume = model.volume + support.volume * supportInfill; let material = density * materialVolume * materialCost / 1000000; // Machine runtime cost calculation in hour let numberOfLayers = model.h/layerHeight; let machineTime = ((model.volume)/(scanningSpeed*laserDiameter*layerHeight) + support.volume*supportInfill/(supportScanningSpeed*laserDiameter*layerHeight) + layerPreparationTime*numberOfLayers/item.quantity)/3600; let machine = hourlyRate * machineTime; let price = machine + material; // Last line must contain final price price; |
MJF
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Material Pricing based on Machine Runtime
This process is similar to SLS, the main difference being the heat source. SLS uses a laser to scan and sinter each cross-section, while in MJF an ink (fusing agent) is dispensed on the powder that promotes the absorption of infrared light. An infrared energy source then passes over the building platform and fuses the inked areas. In SLS each cross section is fused point-by-point, while in MJF fusing happens in a line-wise fashion.
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//Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let singleLayerPrintTime = 15; // sec let layerHeight = 0.2; // mm let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following lines // Machine runtime cost calculation let numberOfLayers = model.h/layerHeight; let machineTime = (singleLayerPrintTime * numberOfLayers/item.quantity) / 3600; let machine = machineTime * machineRate; //Total price: material price plus machine runtime cost let price = margin * (material + machine); price; |
CLIP
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Material Pricing based on Machine Runtime
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//Material variables let materialCost = 60; // euro/kg let density = 1.02; // g/cm^3 let margin = 1; // total price is multiplied with margin //Machine time variables let maxXYSurface = 1000; // xy surface of the printer in mm^2 let timePerHeight = 10; // h/mm model's height let machineRate = 50; // euro/hour // Material cost calculation let material = model.volume * materialCost * density * 0.000001; // Don't change the following lines // Machine runtime cost calculation in hour let machineTime = (model.h*timePerHeight)*((model.w*model.d)/maxXYSurface); let machine = machineTime * machineRate; //Total price: material price plus machine runtime cost let price = margin * (material + machine); price; |
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