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Code Block
languagejs
let lineWidth = 0.1;              // mm
let layerHeight = 0.1;            // mm
let speed = 45;                   // mm/s
let infill = 0.2;                 // number in [0,1]
let wallThickness = 2;            // mm
let supportInfill = 0.2;          // number in [0,1]

let volumeFactor = 0.0010747;     // number, describes importance of model's volume
let areaFactor = 0.04317783;      // number, describes importance of model's surface area
let supportFactor = 0.0003774;    // number, describes importance of support volume

// Don't change the following lines
let exponent;
if( model.volume < 3000){
        exponent = 0.55;
} else {
        exponent = 0.88;
        }

let volumePart = volumeFactor*(0.818182 - lineWidth)*(Math.pow(layerHeight, (-1.07)) +
0.232)*(Math.pow(speed, (-1.08)))*(Math.pow(infill*100, (1.02)))*model.volume;

let areaPart = areaFactor*(1.578431 - lineWidth)*(Math.pow(layerHeight, (-0.98)) + 0.341)*
(Math.pow(wallThickness, exponent) + 0.002)*(Math.pow(speed, (-0.84)) +
0.003)*model.area;

let supportPart =  supportFactor*supportInfill*support.volume;

let time = volumePart + areaPart + supportPart; // time in minutes

let machineTime = time/60;                      // time in hours

SLS

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Material Pricing based on Machine Runtime

Two factors will have an impact on the machine time: the model's volume that needs to be sintered, and the model's height, as consecutive layers will require the machine to lower the powder bed and put new material on the platform. Furthermore, in the case of more than one model being placed on the platform, the total machine time will not be simply a sum of unit printing times, as adding new parts of lower or the same height as the tallest model will not change the time related to preparation of all layers required to print all parts.

Code Block
//Material variables
let materialCost = 60;             // euro/kg
let density = 1.02;                // g/cm^3
let margin = 1;                    // total price is multiplied with margin

//Machine time variables
let scanningSpeed = 45;            // mm/s
let laserDiameter = 0.1;           // mm
let layerHeight = 0.2;             // mm
let layerPreparationTime = 10;     // sec
let machineRate = 50;              // euro/hour

// Material cost calculation
let material = model.volume * materialCost * density * 0.000001;

// Don't change the following lines
// Machine runtime cost calculation in hour
let numberOfLayers = model.h/layerHeight;
let machineTime = (model.volume/(scanningSpeed*laserDiameter*layerHeight) +
layerPreparationTime*numberOfLayers/item.quantity)/3600;

let machine = machineTime * machineRate;
//Total price: material price plus machine runtime cost
let price = margin * (material + machine);

price;

DMLS/SLM

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Material Pricing based on Machine Runtime

DMLS/SLM is a process very similar to SLS with one important difference: despite the fact that the technology utilises a laser-sintered powder, which for plastic materials serves as a support structure, all metal-printed parts need to have support structures attached, playing various roles in the process.

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Code Block
//Material variables
let materialCost = 180;             //euro/kg
let density = 4.43;                 //g/cm^3

//Machine time variables
let scanningSpeed = 40;              // mm/s
let supportScanningSpeed = 40;       // mm/s
let laserDiameter = 0.1;             // mm
let layerHeight = 0.1;               // mm
let layerPreparationTime = 10;       // sec
let supportInfill = 0.2;             // number in [0,1]
let hourlyRate = 35;                 //euro/hour

// Material price calculation
let materialVolume = model.volume + support.volume * supportInfill;
let material = density * materialVolume * materialCost / 1000000;

// Machine runtime cost calculation in hour
let numberOfLayers = model.h/layerHeight;
let machineTime = ((model.volume)/(scanningSpeed*laserDiameter*layerHeight) +
support.volume*supportInfill/(supportScanningSpeed*laserDiameter*layerHeight) +
layerPreparationTime*numberOfLayers/item.quantity)/3600;

let machine = hourlyRate * machineTime;
let price = machine + material;

// Last line must contain final price
price;

MJF

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Material Pricing based on Machine Runtime

This process is similar to SLS, the main difference being the heat source. SLS uses a laser to scan and sinter each cross-section, while in MJF an ink (fusing agent) is dispensed on the powder that promotes the absorption of infrared light. An infrared energy source then passes over the building platform and fuses the inked areas. In SLS each cross section is fused point-by-point, while in MJF fusing happens in a line-wise fashion.

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Code Block
//Material variables
let materialCost = 60;           // euro/kg
let density = 1.02;              // g/cm^3
let margin = 1;                  // total price is multiplied with margin

//Machine time variables
let singleLayerPrintTime = 15;   // sec
let layerHeight = 0.2;           // mm
let machineRate = 50;            // euro/hour

// Material cost calculation
let material = model.volume * materialCost * density * 0.000001;

// Don't change the following lines
// Machine runtime cost calculation
let numberOfLayers = model.h/layerHeight;
let machineTime = (singleLayerPrintTime * numberOfLayers/item.quantity) / 3600;
let machine = machineTime * machineRate;

//Total price: material price plus machine runtime cost
let price = margin * (material + machine);

price;

CLIP

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Material Pricing based on Machine Runtime

Code Block
//Material variables
let materialCost = 60;             // euro/kg
let density = 1.02;                // g/cm^3
let margin = 1;                    // total price is multiplied with margin

//Machine time variables
let maxXYSurface = 1000;        // xy surface of the printer in mm^2
let timePerHeight = 10;         // h/mm model's height
let machineRate = 50;              // euro/hour

// Material cost calculation
let material = model.volume * materialCost * density * 0.000001;

// Don't change the following lines
// Machine runtime cost calculation in hour
let machineTime = (model.h*timePerHeight)*((model.w*model.d)/maxXYSurface);

let machine = machineTime * machineRate;
//Total price: material price plus machine runtime cost
let price = margin * (material + machine);

price;

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